Interactions are different from quizzes in that they are not graded, however they can be designed so that the student must complete the interaction to move forward. Interactions are designed to break up content and teach a concept in a way that engages the student and turns passive viewers into active learners.
We’re continually testing ‘recipes’, so please check back often for more samples.
Click on an image to see how the interaction looks when it’s added to a learning module.
The Process interaction allows students to discover the steps of a linear process. A few uses for the Process interaction are:
- Illustrate the steps of a process
- Walk students through a series of related items
- Explain a workflow or procedure
The Circle Diagram interaction allows students to examine the relationship of items in a circular hierarchy.A few uses for the Circle Diagram interaction are:
- Show related items within a hierarchy
- Organize concepts into segments and layers
- Graphically depict a philosophy or approach
The Flipbook interaction allows students to step through a series of related content pages in the metaphor of a book or instruction manual.
The Tabs interaction allows students to explore a group of related items. A few uses for the Tabs interaction are:
- Walk through a list of related concepts
- Identify members of a group
- Compare the differences among several objects
In Word Game, the student’s objective is to reveal the hidden answer, one letter at a time, before time runs out.
Sequence Learning Game
In ‘Sequence’, the student’s objective is to arrange a series of items in the correct sequence before time runs out.